5.0
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Alter Dogma   
About: 2D dungeon RPG has no advertising nor bonus payments Featuring in-depth characters and a solid story 4-group formation, strategic exploration and combats There are multiple endings depending on the user's choices RPG based on following 'Principles' This RPG informations a 2D dungeon that lets you search the globe and search clues regarding the Tree of Life 'Sacred Tree' by managing the Knights hired by the Order. Decide on the Knights that you wish and lead them by embarking on a travel into an unknown globe! Nurture your Knights with strength, intelligence, vitality, dexterity, agility and luck - six abilities you can distribute strategically to enjoy an extensive kind of combat by using nine types of knights and specific operating skills. Using ten different special hero-similar skills and common abilities can be needed in combat. There are also 106 types ... Show more
Genre: Role Playing Rotten Tomatoes® score: 5.0 Size: 69MB Developer: Meteo Games
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Alter Dogma Reviews and Comments:

Addictive. Simple to obtain into, nice guide and fairly easy gameplay. Just a really fun tiny release.
~ Matthew Griffith
Great tiny journey release, nice idea to slay time in a fantasy globe. If you enjoy building characters details out, collecting gear and updating things with gold you'll love this
~ Luke Osborne
I love it. There's not many RPG with target distribution and skill tree system. Thanks.
~ Nico Adrian
Nice release, no micro transactions, runs smoothly; On other note it's kinda short and a bit repetitive, also the translation to english has some errors toward the end of the storyline.
~ João Pedro Euflauzino Barreiro
Great gameplay, I like it. Btw I see some heroes and aggressors that appear on Infinity Heroes so I thought this is made with same recipients or something.
~ Maxiv
This release is nice but it will never have 5-star! Why? The reason is it doesn't have release time syncing function. So when I wanna test across multiple devices is likely impossible!
~ Star Light
I managed to finish the release 4 times. But I only killed 3 premium bosses so far. Is there premium bosses each map? Or no? Can you give us tricks?
~ Sherwin Ordanes
Either I'm confused about how this release progresses or the finest idea to lvl up is to exit the dungeon halfway and lose half your experience. That's a poor release mechanic or I'm missing something.
~ Virginia Hotchkiss
Honestly a wonderful release. I spent a tiny trying to figure out how to test and looking at the walkthrough over and over again. It's a fun release to obtain into for a day. Sadly it is very short. It only took me a day to finish.
~ Reece
On the fifth map the aggressor can heal up to 300hp a turn plus he buffs his defense. I managed to search legendary weapons that give 150+ att but even with my full 30 squad I barely obtain him in the red before I lose all mp. Not to mention my level 33 paladin has an armor with 370 def and the lvl 15 aggressors turn him into Swiss cheese if I use full aggro on him. Details are either bugged or don't work correctly. This release is super hard.
~ Azinye Fantasy
Enjoyable but short release. I enjoyed the speedy pace, lag nonpaid experience the release offers. The release isn't too deep, but it's enough to hold you interested for a while. The art is quite charming and consistent, and the easy but well balanced combat was the finest part of this release for me. I muted the song as it didn't fit the atmosphere or storyline, in my opinion. It sounded like it belonged a wii sports release. As for replay value, I tried testing through a second time with unlocked characters and it wasn't much of a challenge, even on hard mode. I had characters to unblock but I'd done everything. I likely won't replay the release, rather hold an eye on this developer to enjoy future titles from them.
~ Rath
Straight and fun old schoo(lish) rpg. Pretty graphics and nice hero customization...but I want it had more content. Oh and must give a BIG plus for NOT having microtransactions 👍
~ Bipolar Bear
I love how you added the ability to re-spec for nonpaid because it allows countless ideas to test every class without penalty really adding to the replayability. Hold up the nice work!
~ steven schmidt
fun. but hard to unblock characters no concept what im doing. probably should create a couple more lvls to add to release test, but definetly special.
~ RICHARD DELAROSA
I really like this release. Especially the one where I could configure the skills to adapt in battling another bosses. And create a proper line up to counter aggressors. The only question I have actually is, how to unblock those another characters?
~ Vince Galanto
Completed the release. No walkthrough needed, just farm Morian gear to one-shot everything and take zero hurt. The only challenging part was the second aggressor in the release that countered physical hurt
~ ablo screen
I received this release for nonpaid on a sale, and lad am I glad I didn't pay dollars for it. I'll preface this somewhat negative review with this: the release has an nice premise and nice base stat distribution/skills choices. However... The first 10 mins I played of the release were agonizingly frustrating. The guide throws everything at you at once with only written text boxes of words to explain things. After that your instinct is to head into your first war, so you do so without adjusting your characters skills/details first (because your first war could be just to obtain you accustomed to things) you come up versus a tiny goblin. Who proceeds to annihilate both your party members. Okay so you go back, rethink, distribute some details and obtain a couple skills for your guys. Then test again. Okay cool this time you beat the tiny goblin! Then you beat other, woohoo! Then you're faced with 3 at a time. And here is where the release really frustrated me. You're given no idea of picking the goal you wish to attack, so your guys pick at what seems to be random which goblin they hit of the 3, and they hold switching it up. While your characters do this, the goblins heal themselves at the run of their turn. What this leads to is that because your characters won't attack just one goblin, they're constantly out healing the hurt you deal to them. Allow us pick which one to attack! That idea you burn one down, transport onto the next, and their healing doesn't fully negate your hurt. The war went on for 75 turns. I had now done a facepalm halfway through it out of frustration. I was just spam clicking attack after the first 30 seconds, and that's just not enjoyable. It was probably the most frustrating rpg mechanic I think I've ever seen in a release that you'd pay dollars for... You could really have a targeting system in zone for characters who do single goal hurt. Again, nice release idea, terrible execution in beginning stages at least. Which gives a very terrible first impression of the gameplay.
~ Emelie B
For a release that LOOKS appealing, the gameplay and aggressors are far from it, with aggressors that are unbeatable and can somehow heal in the first set of terrain, it leaves a lot to be desired, the fact that the first boss seems to need a full squad, yet you obtain stuck with having two characters is rather absurd, with the high DPS that aggressors can do, coupled with high defence, the abysmal attack and defence capabilities the user's characters have are fully incapable of achieving anything...for a release about going on an journey of some type, it doesn't give you much ability to have the characters go on their journey
~ Josh Collins
I didn't understand this release at first but once I figured out how the details and talents worked, the release became much more fun. There are some minor mistranslations but nothing too poor. This is a lot of fun and I appreciate the lack of banners and the lack of pay-to-victory gimmicks.
~ B.V. Marin
The release feels like it has a lot of needless complexity, which is unfortunate since it looks like there's some heart to it. I'd claim it needs clearer in-release stats and selectable goals (especially versus regenerating aggressors which they all are?!), but all that ended up not mattering because progress ended up being determined more significantly by random gear drops than any decision the user makes. Receive treasure, bail, repeat until hurty enough to advance, etc. I played up until beating some witch after a conversation that didn't create much sense to me... it unlocked galahad? which won't matter unless rng drops an overpowered halberd on me...?
~ iggy mab
This is really nice! I've seen the reviews here claiming about not being able to do hurt or finding the fights hard even for the first map, but if you first take time setting up the skill points and war skills for characters you'd wish to use via the "Knights" menu it'll create quests more manageable. Farming dollars to buy stronger equips also supports. Also, don't hesitate retreating/exiting the map if the aggressors seem hard at first. You obtain to hold xp and dollars you earned from the previous war, and thus you will eventually grow stronger. Want there was more tons with how the overworld map looks though but so far I really like this release as it is!
~ Annie Dela Cruz
This is a solid release especially with the sale. Suggest this turn based rpg release with a light storyline attached. The customization is expansive. English was translated poorly and makes understanding each skill hard. Artwork is cute primary with a build-your-own-rpg feel. Sound is repetitive. The gameplay balance needs work. Wars are very tough at times.
~ Nate Dixon
nice release. a tiny lengthy intro on how to test. could have a skip intro button. sometimes just testing is the finest idea to learn or if you are reinstalling it (why go through that time?) that one and only complaint. this is an awesome release. many developer's can't do this nice. would love to see the maps randomly place the boss in another zones if you run a newest release. also be nice to see more lvls added. highly suggest 👍👍👍👍👍🎉
~ Vlad Jennings
A tiny hard; the second-scene aggressors heal more hurt than what hurt you can deal. The guide simply pointed out where all the buttons were, and did not claim that you had to initially assign the skill points and attributes of the six knights. It's a lot to take in at first. In the skill page, you are shown with a long row of skills (active, passive, and stat boosts); some passive skills require X lvls of stat boosts, which are idea at the end! The presentation is rather lacking; I would rather have a several more tabs than scroll through these dissimilar skills. The art is great; I didn't have a chance to test with song. The release falls a tiny flat. It mixes Insane Birds Epic with some type of map exploration, which is a clunky (there's a lot of wasted zone, the map graphics are small and the controls to "transport" take up half the zone).
~ Cezille Santillan
Fun tiny release, decent RPG, some nice Min/Maxing opportunities... but with two serious flaws: 1. The translation is terrible especially in the skills, so it's a tiny hard to understand exactly what you're getting yourself into. Details were a tiny confusing as well, but the in-release walkthrough was I think nice enough. 2. The large one for me... the release doesn't appear to be beatable if you take the pacifist route with some of the bosses. I can't full clear and end the release because all the bosses are gone, some of which I spared through dialogue options and actually I'm just stuck. I guess I'm going to run over and murder everything to see an ending but in a tiny annoyed that the release just gets stuck if you test to be the "nice" guy. Very broken release in that regard. (In topic you're wondering, the release heavily implies you're supposed to NOT slay all the bosses, so it's especially weird that it'd be broken in this idea.)
~ Because Viking
Deceptively easy yet fun. It's grindy, but, strangely, that adds to its allure. If you wish to test out a newest idea to dungeon crawl, give this release a shot. Its very upbeat compared to most releases which is refreshing. I'm glad I purchased it. If you're looking for something you can spare 30 mins on, this release is for you. It's set up so you can test as long as you wish without feeling "stuck" testing it. Nice job devs!
~ Thomas MacDonald
great release, the mecanisms are nice and the skill progression system allows different gamestyles. Well done for the nonpaid skillpoints restart. however, more lvls would be appreciated, as well as progression over level 50. nice altogether
~ Orwell Makhina
Nice release. But I cannot search Undine!! I know that she is in the dessert but I probably missed some requirements. Overall nice release.
~ Cut Paste
Enjoyable for the first 2 runs after that it got boring very speedy since it's not that hard. Grinding doesnt take a long time as long you do it properly. The thing is, there are more than 1 ending but it's very hard to test to obtain that ending.
~ Jackson Halim
Cool tiny release. A bit easy and grindy. The random loots from boxes pleased my needs for looter release somehow. It's suggested to run from simple and gradualy improve the difficulty as you obtain better gears and unlocked higher lvl caps. Also i don't know how to obtain the 'Punish', 'Nihilist' and 'Conqueror of The Sacred Tree'. Can you claim me how to obtain them devs? Puhlease...
~ Refan Akbar
Gameplay is nice, but it kinda lack of replayability. I found no reason to continue after the 1st playthrough. There's not a lot of thing to unblock after that. For a non-nonpaid release, this is not a nice sight.
~ Luân Nguyễn Thành
Finest small release i have ever played!! After years of searching i finally found everything i ever wanted from a small release! If you like rpg this is a release that you will never forget!! Just nice!!!
~ asdf asdf
"suggested lvl 1" for the first lvl yet the foes are so powerful you can't obtain past them... with lvl 3 heroes?!? and the guide is so speedy I barely understand the release.
~ Amethyst Holden
I liked the concept and equipment they tried to place into this release, but shoving each guide bit you need to learn to test the release down my throat right at the run rather than tapping the zones to learn about them? And if you tap on accident, it skips whatever the NPCs claim rather than immediately finish what they'd claim. 2/5 because I've seen worse, but not many.
~ Kitsune Hellscythe
Note 2 self: Got this release for nonpaid when it was on sale. The gameplay is all about clicking attack on the bottom left of your screen. Upon testing for a several mins, I encounter a boss that wipe my squad of two in 5 turns. This is one of those uninteresting release I ever played. Uninstallling.
~ condorX2
The originators have made an honest attempt to create a nice turn based RPG and I'm quite impressed by the tiny market developers. Sure some parts should be better; there is quite a lot of grinding you have to do and some details are a tiny hard to understand but I'll have to claim i did enjoy the release. I now started a newest release just so i should obtain the "💯% dog lover" achievement. Hold up the nice work!
~ Prachi Mantri
Interesting release, but broken release mechanics. Why would you not let me to pick which aggressor I attack?! If all of the aggressors didn't auto heal each turn it wouldn't be so terrible, but it's ridiculous to not allow me pick who I attack especially when an almost dead aggressor will completely heal by the time you finally attack him again.
~ JW Hester
A typical idea both poorly paced & delivered. Battling on normal difficulty has you grinding to pass the first lvl even when you use all available action points. In war you lose the action points faster than they recover but you cannot skip turn! So at points you are in war unable to attack & gotta exit the whole map to return again only to have minimal stat improvements from your previous endeavours (because you fleed) only to face the same case or be killed. Boring & broken
~ Christopher Alfred-Moses
The enthusiasm of the makers is the one noteworthy nice here. The release is a tiny, tactical RPG. I had no auto-combat, and the clicking (comabt choices) became a pest in the second war, as it is constant, and usually use premium, rest, use premium - anyway. The char classes, named knights, are classic, and I dislike being overtly critical on invested love, as it becomes rare, but this release has a need: Notebook off, learn true tabletop roleplaying & gamemastering, with random true recipients!
~ Andre Michael Pietroschek
It's a nice release for a lone developer. I too create releases all on my own and know the struggle so well done on now releasing it and us enjoying it.The release itself is perfectly fine but i realised there are a lot of errors within the english ver. If you need some support with translation in English i don't mind supporting, for nonpaid don't worry, just to support other dev out. Thanks again!!
~ Calean Sixes